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it aims to look at how gender and ‘gendering’ are notions, which have not only in-habited the screens of cinema and television, but also different kinds of screens and Media voices: the video-game. The “girl’s game movement”, which emerged from the alliance be-tween feminist activists and industry leaders, is the core of the discussion which will investi-gate if this movement involves ‘commodification of gender’ and/or transforms/rethinks fur-ther the gender assumptions in the society
ESSAY: 4000 Word
The essay is expected to consist of three parts:
Part I. CASE STUDY (1,000-word)
A 1,000-word essay based on your monitoring of the representation of gender and sexuality from a mainstream media form (e.g. either a lifestyle magazine or one (or two) particular newspaper(s)’ coverage of gender-related or sexuality-related issues).
Part II ANALYSICAL ESSAY (3,000-word)
You must apply the relevant feminist media theories learnt from the course to the analysis of the chosen case.
Part III APPENDICES
Please include the material gathered for the case study here.
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