Alright so I am programming a simulator with Python/Pygame.I want it to (as realistically as possible) simulate the movement of a sphere when dropped into water. Ive used calculations like drag: http://en.wikipedia.org/wiki/Drag (physics) ; my sphere loses speed due to the drag, but it will always keep moving a bit too much at the end. The question being: Are there any formula or calculation I can do to stop my ball? This is what the simulation look like at the time being: http://www.youtube.com/watch?v=DQ6HTAiblHM&feature=youtu.bedetails: radius = 30cm, mass = 80kg, 1meter = 400pixel; Alright so I am programming a simulator with Python/Pygame.I want it to (as realistically as possible) simulate the movement of a sphere when dropped into water. Ive used calculations like drag: http://en.wikipedia.org/wiki/Drag (physics) ; my sphere loses speed due to the drag, but it will always keep moving a bit too much at the end. The question being: Are there any formula or calculation I can do to stop my ball? This is what the simulation look like at the time being: http://www.youtube.com/watch?v=DQ6HTAiblHM&feature=youtu.bedetails: radius = 30cm, mass = 80kg, 1meter = 400pixel
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