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2- should teens be able to buy violent video games ?
My thesis statement would be “violent video games increase bad qualities in teens characters, which leads to the significance of minimizing the sell of violent video games.”
* Violent video games cause conflicted personalities.
*In online video games, teens communicate with other users and usually bad languages occur. ( not safe environment )
* In many cases, engaging in video games might cause addiction to it , in which the users live in the game’s virtual life.
* Although violent video games are harmful, it is better to release the negative energy inside teens like anger, within the video game it self rather than releasing with other people in actual life and harm them.
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